Elvui pixel perfect11/17/2023 Trenchy also has profiles available for his details, omnicd, and more in the JiberishUI Discord. JiberishUI now includes 2 TRENCHY PROFILES: Made by the legend himself, Trenchy! Mythic+ focused edit that's literally PIXEL PERFECT in every way. If you want only your mod to be pixel perfect, position your frames using the formula in my test code.JiberishUI is an ElvUI Plugin for World of Warcraft which includes 7 custom ElvUI profiles that leverage ** Elvui Eltruism by Eltreum & Elvui mMedia Tags by Blinkii.ĥ Jiberish Profiles + 2 Trenchy Profiles included! If you want everything pixel perfect, you must either use the uiScale method or hook every SetPoint operation in the API. I'm still not entirely sure what you want, or what you don't want. ![]() If you want to scale things, you're welcome to do that math. ![]() It only shows the mapping between UI units and pixels. The test code doesn't parent to UIParent, and I can't remember if I set it up to account for UIParent's scale even if you did reparent the pyramids. Although I think the method presented could possibly be useful in rare situations, like I showed it clearly ignores scale, and I strongly disagree with this implementation other than very rare situations (1 pixel borders, for instance). (It should scale with the map, but it doesn't)Īgain, you're completely misunderstanding the purpose of this thread. From the looks, it blatantly ignores scale. What am I missing here? This is exact code from Saiket. I really believe we're talking about two completely different problems. This goal isn't to create one pixel perfect addon, but an entire pixel perfect UI regardless of the addons I use. If an addon developer runs at a UI Scale of 2 and optimizes font sizes, etc for that, it's going to look like hell for someone with a default of 0.9 (no ui scale).Īnd by using the UIScale method when setting up my custom UI or pack, I'm making every addon pixel perfect, not just some random one that I'm creating. Why would you not optimize my WoW addon font sizes and textures the same way? Do you have some other suggestion for best practice? If they user chooses to scale, that's their option, but my optimization is 1:1. When I design web pages, I create for 1:1 pixels in my images and browser.
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